And cast spells. When either you hit a target with a magic weapon attack or your steel defender hits a target, you can channel magical energy through the strike to create one of the following effects: You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. Even with this, youâll likely want either Heavy Armor proficiency or 14 Dexterity, just to get your AC into a comfortable spot. So, the battle smith gets a steel defender and their HP scales to class level. Many soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender. The Artificer became an official class last year in Eberron: Rising From the Last War, and it adds the Armorer subclass in addition to Alchemist, Artillerist, and Battle Smith in the recent Tasha's Cauldron of Everything. Saving Face is stupidly good, and hilariously gets stronger because of your Steel Defender. Our first level Battle Master Artificer is a Warforged by the name of Delta 3. While a bow would theoretically hit harder, you shouldnât use too many Infusions on being a switch-hitter. The Battle Smith is an interesting option akin to the beast master ranger in some ways. They can be bodyguards, healers, and magical warriors, using magic weapons to better channel their own magic. They start proficient in martial weapons, meaning you donât have to look for martial weapons randomly at level 3. If youâre wanting something more monstrous. +2 Constitution, +1 Float works great (arguably perfectly). It scales with your proficiency (not by much, but enough), it can make melee attacks, heal itself, and attempt to use a reaction to impose disadvantage. The Battle Smith gains two additional abilities to help add to your somewhat mediocre spell list. Mechanical Golem. The Battle Smith wants Intelligence, and then Constitution. You can use a melee weapon and a ranged weapon if you like, but Cantrips can probably handle ranged combat if you plan on going melee. His frame is svelte and he is adorned in a set of polished immaculate breastplate armor that looks to be barely used, with numerous satchels all around him as well as jewelry and adornments. The Artillerist might be here to aid in sieges or large-scale combats, but the Battle Smith is here to fight. Battle Smith. Thatâs because the other aspect of the ability is so nice. Artificer Infusions: Only one infusion is opened up at 14th level, and itâs quite a good one. Darkvision is good for dungeoneering, and you get a scaling Animal Benefit. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. You donât really. The Battle Smith. 2. You donât really need Dexterity just to boost your Dexterity save⦠And thanks to this ability, you literally only need Intelligence for offense. View wiki source for this page without editing. Jumping over a few dimensions, the Simic Hybrid of Ravnica is a pretty great option! To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Armor: light armor, medium armor, shields. You can weave this in if you want, but remember your robot buddy doesnât do much without bonus actions. At the end of a long rest, select one of the Infusions below. You can use a melee weapon. You can use it to protect your whole party from a particularly dangerous disease-focused enemy. upgrades (at level 15, it gets a few buffs, but thatâs it). You can use it as damage reflection in horde encounters, but the damage isnât exceptional at this point.